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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Hi. This is Nabeel Hyatt. I’ve started several companies, most recently Conduit Labs. I write about building startups, virtual goods, music, and social gaming. more +.

Curious? Ask me anything.</description><title>brinking.</title><generator>Tumblr (3.0; @nabeel)</generator><link>http://nabeelhyatt.com/</link><item><title>"What will we see coming out of App Inventor? Probably lots of junk, but does that matter? In..."</title><description>“What will we see coming out of App Inventor? Probably lots of junk, but does that matter? In Cognitive Surplus, Clay Shirky talks about the “stupidest possible creative act,” which he associates with LOLcats. What Clay realizes, and what Google realizes, is that the “stupidest possible creative act” is much better than no creative act at all, or limiting creativity to a small elite. A world full of LOLcats is preferable to a world full of network sitcoms. The history of creativity is filled with lots of trash; but in a weird way, the trash enables the truly great creative works to come into being. You can’t have one without the other.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;&lt;a href="http://radar.oreilly.com/2010/07/culture-wars.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+oreilly%2Fradar%2Fatom+%28O%27Reilly+Radar%29"&gt;App Inventor and the culture wars - O’Reilly Radar&lt;/a&gt; (via &lt;a href="http://bijansabet.com/"&gt;bijan&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;The creation of online social entertainment is a war against television. You are not taking way 10 minutes of quality time with the kids, you are freeing someone from 10 minutes of soap operas.&lt;/p&gt;&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/866153835</link><guid>http://nabeelhyatt.com/post/866153835</guid><pubDate>Tue, 27 Jul 2010 10:14:00 -0400</pubDate></item><item><title>
This American team, in all fairness, played well above their talent level this World Cup. The 2002...</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l4pfg1pyhj1qz5bn3.png"/&gt;&lt;/p&gt;
&lt;p&gt;This American team, in all fairness, played well above their talent level this World Cup. The 2002 squad that reached the Quarterfinals was a much more well rounded team with several players, including Kasey Keller in goal, at their peak. &lt;/p&gt;
&lt;p&gt;This 2010 squad had virtually no back line (save Cherundolo and the injured Onyewu who wasn’t ready to return so was removed) and no front line (the 19-year old Altidore gets credit for trying but doesn’t have the poise yet). Still, they found the fight to top their group and showed amazing resolve. &lt;/p&gt;
&lt;p&gt;More important than repeating the ‘02 run to the Quarterfinals, I think the U.S. team did something that will last forever - they cemented the cultural identity of the American squad. This is now and perhaps forevermore the team that never quits. Here’s hoping that Donavan and Dempsey (my favorite player) will still have the fitness to get in another World Cup - it’ll be even better in four years.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/744139814</link><guid>http://nabeelhyatt.com/post/744139814</guid><pubDate>Sun, 27 Jun 2010 23:11:00 -0400</pubDate></item><item><title>"I was surprised, I was surprised about games. I had a conversation with some folks at Apple at one..."</title><description>“I was surprised, I was surprised about games. I had a conversation with some folks at Apple at one point, and they were surprised that games was the big thing on the iPhone too. I also heard anecdotally that the people making the first PC operating systems were surprised that games were that big too. So I think people build platforms for utilitarian purposes and then get surprised that games are a killer app, so I don’t think it’s uncommon.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt; &lt;a href="http://www.insidefacebook.com/2010/06/22/exclusive-discussing-the-future-of-facebook-and-the-facebook-ecosystem-with-ceo-mark-zuckerberg/"&gt;Mark Zuckerberg on games&lt;/a&gt;… he’s come a long way in the last 24 months.&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/725526273</link><guid>http://nabeelhyatt.com/post/725526273</guid><pubDate>Tue, 22 Jun 2010 10:46:00 -0400</pubDate></item><item><title>"Don’t be discouraged if what you produce initially is something other people dismiss as a toy...."</title><description>“Don’t be discouraged if what you produce initially is something other people dismiss as a toy. In fact, that’s a good sign. That’s probably why everyone else has been overlooking the idea. The first microcomputers were dismissed as toys. And the first planes, and the first cars. At this point, when someone comes to us with something that users like but that we could envision forum trolls dismissing as a toy, it makes us especially likely to invest.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;What he said.&lt;/p&gt;
&lt;p&gt;Paul Graham - &lt;a href="http://www.paulgraham.com/organic.html"&gt;Organic Startup Ideas&lt;/a&gt;&lt;/p&gt;&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/529078701</link><guid>http://nabeelhyatt.com/post/529078701</guid><pubDate>Sat, 17 Apr 2010 18:12:47 -0400</pubDate></item><item><title>you sure the market is too crowded?</title><description>&lt;p&gt;Searching for something completely different and came across this quote from Elan Musk (co-founder of PayPal) years ago:&lt;/p&gt;
&lt;blockquote&gt;&lt;span&gt;Certainly, the idea of transferring money by entering an email address was originated by neither X nor Confinity. Billpoint (acquired by eBay in 1999) and Danny Shader’s Accept (acquired by Amazon in 1999) were both there almost a year earlier. There were also many well funded competitors along the way, such as Citigroup, who spent hundreds of millions on their c2it email payment service, including exclusive distribution deals with MSN and AOL. There was BancOne’s emoneymail, Yahoo’s PayDirect, Western Union’s BidPay, etc.&lt;/span&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;span&gt;Just a thought (balancing, perhaps, &lt;a href="http://nabeelhyatt.com/post/121840284/navigating-your-startup-in-dark-places"&gt;some earlier posts&lt;/a&gt;): &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;What’s more important, spending your time finding the market/problem that no one is looking at or finding a competitive advantage in a big market?&lt;/span&gt;&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/514562498</link><guid>http://nabeelhyatt.com/post/514562498</guid><pubDate>Sun, 11 Apr 2010 22:06:00 -0400</pubDate></item><item><title>Are you a progressive or conservative on the game industry?</title><description>&lt;p&gt;There is a raging debate in video games about social gaming. The success of Farmville and other social games have many in the traditional game industry angry and upset. Tempers have flared about whether social game designers have any morals, questioning if creators have any interest in bringing joy, and whether they are trying to advance the medium at all or just fleecing players. Soren wrote a great rundown in &lt;a&gt;Fear and Loathing in Farmville&lt;/a&gt; about how this came to a head at the Game Developers Conference a few weeks ago. &lt;/p&gt;
&lt;p&gt;This smacks to me of a very typical debate between progressives and conservatives.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Conservatives&lt;/strong&gt; want to perserve the status quo, feel scared that change is going to destroy the ethical underpinnings that have so carefully constructed, and tend to focus on the negative aspects of that change versus seeing it as a process. “They have no moral center!” they cry.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Progressives&lt;/strong&gt; tend to feel that any change is better than stasis, that whatever problems exist will get worked out over time, and the current system was too broken to worry about preserving anyway. “We have found a better way,” they cry.&lt;/p&gt;
&lt;p&gt;In life, I generally find myself on the side of progressives, and I do here as well. That said, there is a long discipline of game design knowledge and we should be careful of throwing out the baby with the bath water. We have found metrics can make a real substantial difference in game design and its evolution, but they can’t tell you what to do, only measure what you have done. And while Farmville does seem borderline exploitative at times, I also am amazed at how quickly the industry has evolved. Just two years ago a “game” on Facebook was a Scrabble knockoff and Vampires, which was a glorified poking application. It also is interesting to hear traditionally gamers decrying social games as the perfect skinner box when traditional media has been throwing the “addicting” label on traditional games for 30 years now.&lt;/p&gt;
&lt;p&gt;Farmville in the years to come will look like PacMac does now, something those players loved at the time but feels antiquated compared to how far social games have come since then. That kind of rapid evolution and change excites me, and is something we are happy to contribute to.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/465781420</link><guid>http://nabeelhyatt.com/post/465781420</guid><pubDate>Mon, 22 Mar 2010 11:21:00 -0400</pubDate></item><item><title>I have two relatives who have spent the better part of the last two years without health care. Both...</title><description>&lt;p&gt;I have two relatives who have spent the better part of the last two years without health care. Both are over the age of 50, have worked hard their entire life, and are single. The first has had serious trouble getting health insurance because of pre-existing conditions. The second can’t afford it because she’s been in and out of work so often and health care is so tied to employment based coverage. &lt;/p&gt;
&lt;p&gt;I’ve been tracking this health care reform bill, but really only in an “inside baseball” kind of way - “will it pass” or “won’t it.” The actual particulars of the bill largely escape me, except to know that it is most obviously not socialized medicine, and that it also is nowhere near the bill Obama and many dems wanted when they started. &lt;/p&gt;
&lt;p&gt;It looks like for one of my relatives her world has changed, she will now be able to get health care without the same difficulties she had just a few weeks ago. That is real, substantive change in millions of people’s lives for the better. For the other relative, there is still more to do. &lt;/p&gt;</description><link>http://nabeelhyatt.com/post/465733180</link><guid>http://nabeelhyatt.com/post/465733180</guid><pubDate>Mon, 22 Mar 2010 10:48:20 -0400</pubDate></item><item><title>The Case for the Fat Start-Up</title><description>&lt;a href="http://voices.allthingsd.com/20100317/the-case-for-the-fat-startup/"&gt;The Case for the Fat Start-Up&lt;/a&gt;: &lt;p&gt;The blogsphere has been serving up a healthy dose of obvious for the last couple months. So it’s easy to recommend this counter-trend article from Ben Horowitz.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/456970272</link><guid>http://nabeelhyatt.com/post/456970272</guid><pubDate>Thu, 18 Mar 2010 13:39:39 -0400</pubDate></item><item><title>Blik Wall Decals</title><description>&lt;a href="http://www.whatisblik.com/"&gt;Blik Wall Decals&lt;/a&gt;: &lt;p&gt;if you don’t work with awesome artists who can &lt;a href="http://www.flickr.com/photos/nabeel/4364177318/in/set-72157623326052855/"&gt;decorate your walls like this&lt;/a&gt;, try Blik.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/394851380</link><guid>http://nabeelhyatt.com/post/394851380</guid><pubDate>Wed, 17 Feb 2010 11:05:00 -0500</pubDate></item><item><title>Are you building for Google or Facebook?</title><description>&lt;p&gt;Since the beginning of the web, search engines have represented the center point of a users experience with the Internet. I think (and I’m not the only one) that this long-standing trueism may no longer hold. This hasn’t happened since the web overtook AOL, Compuserve, and others, so of course there are many skeptics. But in December Facebook &lt;a href="http://www.readwriteweb.com/archives/google_facebook_social_networking_search.php"&gt;had more traffic&lt;/a&gt; than all the Google properties combined. And today &lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2010/02/14/BUU51C0AMN.DTL"&gt;the Chronicle wrote&lt;/a&gt; about how mainstream news sites are seeing, for the first time, more traffic coming from Facebook than Google.&lt;/p&gt;
&lt;p&gt;Being “downstream” of Google has never been contentious - you build a web page and you need to show up on search engines because that’s how people find things on the Internet! Being “downstream” of Facebook has always carried a lot more baggage. &lt;br/&gt;With Facebook, you hear comments that you would never hear about the general web. Things like, “this category is really just for late stage companies,” or the concept of “social network fatigue.” Like there is “web fatigue” or that a category on the general internet would be closed off to a new, innovative, startup. That’s ridiculous.&lt;/p&gt;
&lt;p&gt;Of course, the tricks of the trade that worked two years ago have changed, but that is pretty much true everywhere. This was really brought home when a fellow entrepreneur mentioned the other day that Google makes it near impossible for startups to enter a category in SEO. Due to the way Google values “link-aging” and massive sites linking to each other, incumbents are at a massive advantage. In addition, thanks to the mass number of keyword arbitragers, Adwords is no longer the low-cost targetted channel it used to be.&lt;/p&gt;
&lt;p&gt;So just for fun, let’s look at what is actually different when you build with Google (ie search) versus Facebook (ie social networks) in mind.&lt;/p&gt;
&lt;p&gt;If you’re building your product for Google:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Customer Acquisition&lt;/b&gt; - Google adwords, a highly competitive market largely saturated&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Activation&lt;/b&gt; (getting a unique user) - Google accounts or opensocial, both of which have done relatively poorly in our tests.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Viral/Organic&lt;/b&gt; - Search engine optimization, an opaque and constantly changing “primary” channel for potential organic customer growth. Difficult but possible.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Retention&lt;/b&gt; - Nothing particular to Google. Search engine optimization?&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Revenue&lt;/b&gt; - Optionally opt for Google checkout, which has been a mediocre product so far.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;If you’re building your product for Facebook:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Acquisition&lt;/b&gt; - Facebook ads, a less expensive, less competitive market with better targeting by demographics. Although for strict “intent” like ecommerce purchasing it can underperform. For games like ours it’s a no brainer.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Activation&lt;/b&gt; - Facebook connect or authorization flow of fb apps. We saw activation jump by 4x via typical email/password.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Viral/Organic&lt;/b&gt; - Feed &amp; invite optimization (viral, viral, viral!), an opaque and constantly changing “primary” channel for acquisition. Very much analogous to SEO, but with more control in the hands of product builders. Although more difficult than two years ago, a much better market to be in than SEO.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Retention&lt;/b&gt; - Internal bookmarking, games/app dashboard. Thin but they’ve got something.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Revenue&lt;/b&gt; - Optionally opt for Facebook payments. Early, but we’ve seen good results in their alpha and their team has been very responsive.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Here’s the way I see it. Lots of tactics work no matter which you are building for. You can ask for an email address on Facebook or the web. You can charge with paypal or credit cards, etc. It still boils down to whether you are building a great product people want, and that they want to pay for.&lt;/p&gt;
&lt;p&gt;My experience in a &lt;a href="http://ambientdevices.com"&gt;previous startup&lt;/a&gt; selling consumer products at retail has made me think of any “platform” as ostensibly a channel for users. The caveat to all of this is to be careful about how reliant your are on any single channel, whether Facebook or Walmart. I’ve heard of a single Google recalibration to page-rank knocking traffic by 30% or more, and I’ve heard similar about Facebook.&lt;/p&gt;
&lt;p&gt;But that doesn’t always mean the most open channel wins, it is often the opposite. The iPhone is much more strict than Android, yet you would likely still pick the iPhone because of the growth of that platform. And the iPhone platform is much more onerous than Facebook in most regards. If you are focusing on “growth” (and who isn’t) - Facebook can’t be beat in the current ecosystem.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/391963368</link><guid>http://nabeelhyatt.com/post/391963368</guid><pubDate>Mon, 15 Feb 2010 21:52:00 -0500</pubDate></item><item><title>The 2009 Whersies</title><description>&lt;a href="http://langer.tumblr.com/post/297397780"&gt;The 2009 Whersies&lt;/a&gt;: &lt;p&gt;Moments like this make me appreciate the culture our guys have built at Conduit.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://langer.tumblr.com/post/297397780"&gt;langer&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;“We have a mailing list in the office referred to as “whereis”, a list everyone on the team emails with status updates if they’re going to be out of the office or leaving early or otherwise away from their desks.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://twitter.com/jhubball"&gt;Josh&lt;/a&gt;, our VP of business development, just compiled all the whereis updates of the calendar year, and the results were pretty hilarious.&lt;/p&gt;
&lt;p&gt;Hands down the greatest work email I’ve ever received.”&lt;/p&gt;
&lt;p&gt;&lt;a href="http://langer.tumblr.com/post/297397780"&gt;Read On&lt;/a&gt;&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/297834459</link><guid>http://nabeelhyatt.com/post/297834459</guid><pubDate>Wed, 23 Dec 2009 22:47:00 -0500</pubDate></item><item><title>"I cannot believe that the purpose of life is to be happy. I think the purpose of life is to be..."</title><description>“I cannot believe that the purpose of life is to be happy. I think the purpose of life is to be useful, to be responsible, to be compassionate. It is, above all to matter, to count, to stand for something, to have made some difference that you lived at all.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Author Leo Rosten.&lt;/p&gt;
&lt;p&gt;I wish I had this committed to memory for all the times a fellow startup guy complains about how “tough” it is to have a job where they are in a startup, building things they believe in, with people they respect, but have some such problem like the lack of unqualified success. It’s Xmas, take a moment to be thankful, then get back to building.&lt;/p&gt;&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/297805875</link><guid>http://nabeelhyatt.com/post/297805875</guid><pubDate>Wed, 23 Dec 2009 22:27:00 -0500</pubDate></item><item><title>Hi, My Name Is Mike And I Was A FishVille Addict
I’ve never really understood why games as an...</title><description>&lt;blockquote&gt;&lt;b&gt;&lt;a title="Hi, My Name Is Mike And I Was A FishVille Addict" href="http://www.techcrunch.com/2009/12/04/hi-my-name-is-mike-and-im-a-fishville-addict/"&gt;Hi, My Name Is Mike And I Was A FishVille Addict&lt;/a&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;p&gt;I’ve never really understood why games as an entertainment medium elicit this kind of cultural shame.&lt;/p&gt;
&lt;p&gt;When I was 13 I got really into comic books. I started spending most of my money on it, perhaps all of my spare money. I was showing up at the comic book shop the day a new issue came out. I worked at a comic book store for trade and maniacally collected every issue of my favorite series. It took no more skill to read a comic book than to play Fishville, but it was fun to lose yourself in that world.&lt;/p&gt;
&lt;p&gt;It was called a hobby, and it was fun even if the serial nature of the books (”Tune in next week to find out how Batman gets out!”) was meant to keep me hooked. It’s not smoking, or drinking. It is entertainment.&lt;/p&gt;
&lt;p&gt;When a person gets into other entertainment mediums he’s a movie buff, music buff, comic book buff, or a sports fan. Think about the pride people have in how much they love music. Somehow people who play games a lot get some kind of shame and then label it a crazy addiction. I’m not sure I really understand or care to understand the cultural elitism.&lt;/p&gt;
&lt;p&gt;Don’t worry Mike, you clearly liked having those fish taken care of, and felt bad to let them go to waste. A little escapist nurturing now and then is perfectly fine, I won’t judge.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/269124967</link><guid>http://nabeelhyatt.com/post/269124967</guid><pubDate>Fri, 04 Dec 2009 10:38:24 -0500</pubDate></item><item><title>Goodbye Droid, I'll be Back.</title><description>&lt;p&gt;I bought my first Android phone the day the G1 came out. It lasted three days.&lt;/p&gt;
&lt;p&gt;I bought the Motorola Droid and it lasted almost a month, until I finally realized I just couldn’t do it over breakfast with fellow former Droid owner &lt;a href="http://bijansabet.com/post/263629504/my-droid-decision"&gt;Bijan&lt;/a&gt; last week.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;First, what is better:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Email, for Gmail users, is the best experience on any phone. Also Calendar, Maps, Google Listen (I love podcasts including TED and TAL), Google Voice, and several others are just better than anywhere else. I also found Android innovating where I wasn’t expecting. Such as a feature to tell you exactly what percent of your battery is being used by what app, or the ability to return purchases from the App Store (ahem, Market) within 24 hours.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;The killer (as in dead) feature:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;However. There is something horrifically and terribly wrong at the task management level of Android. What you never want happening in any user interface is to initiate an action, and have nothing happen. In a mobile phone, that is even more critical - especially when you wait 10 seconds and then are met with “Force Close?”&lt;/p&gt;
&lt;p&gt;How often does this happen? In my few weeks with the Droid it was happening several times daily. Often when doing something as simple as typing out an email there would be intermittent freezing. I disagree with &lt;a href="http://alsop-louie.com/gadgets/droid-doesnt-its-not-ready-for-prime-time/"&gt;Stewart Alsop’s&lt;/a&gt; overall characterization that the hardware is close but the OS doesn’t work — but I absolutely think he nailed the worst thing of all. After four days I picked my iPhone back up and knew whenever I clicked or scrolled it would respond and that makes a huge difference.&lt;/p&gt;
&lt;p&gt;That wasn’t the only thing. For instance, apps were generally unpolished, the keyboard is useless, the battery cover falls off every ten seconds, and someone should tell Motorola that no one wants a masculine phone. Even guys want something sexy, a sports car not a Hummer.&lt;/p&gt;
&lt;p&gt;But as I was returning my Droid I picked up an HTC Droid Eris and found that it felt great. Also, the HTC TouchFlo approach added all the OS-level UI polish, and some base apps (like Twitter) that I would have wanted. But, alas, HTC has not yet released a Droid phone with a keyboard.&lt;/p&gt;
&lt;p&gt;But if HTC, or someone else (&lt;a href="http://gizmodo.com/5415169/leak-the-google-phone-is-a-certainty"&gt;Google perhaps&lt;/a&gt;) releases an Android phone, with a keyboard, and software updates can manage to keep the thing from hanging then I’ll be back on Android for good.&lt;/p&gt;
&lt;p&gt;(ps - do I have to return the t-shirt that arrived today?)&lt;/p&gt;
&lt;p&gt;&lt;img src="http://farm3.static.flickr.com/2595/4148958404_3c742a3192_m.jpg" width="240" height="180"/&gt;&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/264382858</link><guid>http://nabeelhyatt.com/post/264382858</guid><pubDate>Mon, 30 Nov 2009 22:52:00 -0500</pubDate></item><item><title>Music Hack Day Boston was one of the better little events I’ve been to in a while. Mostly...</title><description>&lt;p&gt;Music Hack Day Boston was one of the better little events I’ve been to in a while. Mostly because it actually felt like people were getting things done, there was soldering and coding and deals — it felt like the opposite of a chatter-fest. I was happy to have been able to contribute in my very minor way by speaking on a panel about Starting a Music Business.&lt;/p&gt;
&lt;p&gt;For those who run events, you should chat with Jon Pierce and the rest of the group about what they did, or &lt;a href="http://blog.hypem.com/2009/11/music-hack-day-boston-wrap-up/"&gt;read Anthony’s little sum-up&lt;/a&gt; of the event.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/254644916</link><guid>http://nabeelhyatt.com/post/254644916</guid><pubDate>Mon, 23 Nov 2009 15:06:12 -0500</pubDate></item><item><title>How To Measure The True Stickiness (And Success) Of A Facebook App</title><description>&lt;a href="http://www.techcrunch.com/2009/10/29/how-to-measure-the-true-stickiness-and-success-of-a-facebook-app/"&gt;How To Measure The True Stickiness (And Success) Of A Facebook App&lt;/a&gt;: &lt;p&gt;Just wrote a piece for Techcrunch on predicting the success of a product, the over-dependence on virality, and the nefariousness of Best Buy — all in one compact little post. Plus charts!&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/227604825</link><guid>http://nabeelhyatt.com/post/227604825</guid><pubDate>Fri, 30 Oct 2009 00:05:00 -0400</pubDate></item><item><title>What Batman can teach startups</title><description>&lt;p&gt;A little while ago &lt;a href="http://feld.com"&gt;Brad Feld&lt;/a&gt; turned me on to the book &lt;a href="http://www.amazon.com/Amazing-Adventures-Kavalier-Clay/dp/0312282990"&gt;The Amazing Adventures of Kavalier &amp; Clay&lt;/a&gt;. Basically, it’s a book, about comic books, that is about entrepreneurship.&lt;/p&gt;
&lt;p&gt;I have no idea if this passage is going to translate for those that have not read the book, but it is as good a piece of startup advice at the early idea stage as you’ll hear. The context is that the two main characters, Joe &amp; Sammy, are discussing what kind of superhero to create in the heady days just following the launch of Superman. To translate, think about that energy around creating a social network a few years ago, or a social game right now.&lt;/p&gt;
&lt;blockquote&gt;“And no matter what we come up with, and how we dress him, some other character with the same shtick, with the same style of boots and the same little doodad on his chest, is already out there, or is coming out tomorrow, or is going to be knocked off from our guy inside a week and a half.”&lt;br/&gt;“So…” Sammy said. “So…”&lt;br/&gt;“How? is not the question. What? is not the question,” Sammy said.&lt;br/&gt;“The question is why?” Joe asked.&lt;br/&gt;“The question is why.” Sammy said, ”Why is he dressing up like a monkey, or an ice cube, or a can of fucking corn.”&lt;br/&gt;“To fight crime, isn’t it?”&lt;br/&gt;“Well, yes, to fight crime. To fight evil. But that’s all any of these guys are doing. That’s as far as they ever go. It’s the right thing to do, how interesting is that?”&lt;br/&gt;“I see”&lt;br/&gt;“Only Batman, you know… see, yeah, that’s good. That’s what makes Batman good, not dull at all, even though he’s just a guy who dresses up like a bat and beats people up.”&lt;br/&gt;“What is the reason for Batman? The why?”&lt;br/&gt;“His parents were killed, see? In cold blood. Right in front of his eyes, when he was a kid. By a robber.”&lt;br/&gt;“It’s &lt;i&gt;&lt;b&gt;revenge&lt;/b&gt;&lt;/i&gt;.”&lt;br/&gt;“That’s &lt;i&gt;&lt;b&gt;interesting&lt;/b&gt;&lt;/i&gt;.” Sammy said, “see?”&lt;br/&gt;“So we need to figure out the why.”&lt;br/&gt;” ‘What is the why.’ ” Sammy agreed.&lt;/blockquote&gt;
&lt;p&gt;It’s not the how. What is the why.&lt;/p&gt;</description><link>http://nabeelhyatt.com/post/217735031</link><guid>http://nabeelhyatt.com/post/217735031</guid><pubDate>Mon, 19 Oct 2009 22:56:00 -0400</pubDate><category>startups</category></item><item><title>"When we were building Flickr, we worked very hard…a lot of what we then considered “working..."</title><description>“When we were building Flickr, we worked very hard…a lot of what we then considered “working hard” was actually “freaking out”. Freaking out included panicking, working on things just to be working on something, not knowing what we were doing, fearing failure, worrying about things we needn’t have worried about, thinking about fund raising rather than product building, building too many features, getting distracted by competitors, being at the office since just being there seemed productive even if it wasn’t — and other time-consuming activities.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;&lt;a href="http://www.caterina.net/archive/001196.html"&gt;Caterina Fake - Working hard is overrated&lt;/a&gt; - Sept 25, 2009&lt;/p&gt;
&lt;p&gt;Startups are hard. They require an insane amount of hard work and stress. But I like how Caterina calls out the difference between freaking out vs working hard.&lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://bijansabet.com/"&gt;bijan&lt;/a&gt;)&lt;/p&gt;&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/199147066</link><guid>http://nabeelhyatt.com/post/199147066</guid><pubDate>Mon, 28 Sep 2009 09:09:00 -0400</pubDate></item><item><title>"What about iTunes? Doesn’t that show people will pay for content? Well, not really. iTunes is more..."</title><description>“What about iTunes? Doesn’t that show people will pay for content? Well, not really. iTunes is more of a tollbooth than a store. They offer a convenient list of songs, and whenever you choose one they ding your credit card for a small amount, just below the threshold of attention. Basically, iTunes makes money by taxing people, not selling them stuff. You can only do that if you own the channel, and even then you don’t make much from it, because a toll has to be ignorable to work.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;- &lt;a href="http://www.paulgraham.com/publishing.html"&gt;Paul Graham - Post-Medium Publishing&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;From the perspective of Paul Graham’s description, wouldn’t all virtual goods transactions be “a tax?”&lt;/p&gt;
&lt;p&gt;They seem to follow the pattern PG sets up with the iPod. Create an audience that is highly engaged in your product (such as Apple’s iPod, or a social game or MMO) and then offer a convenient set of additional content (music in iTunes, new items in Pet Society, new music and clothing in Loudcrowd). In that case, I’m not sure how you would argue that “even then you don’t make much from it” because there is a preponderance of evidence showing the opposite.&lt;/p&gt;
&lt;p&gt;The lifetime value of a paying customer in these models is anywhere between $100-$200. Indeed, well performing social games are charging a “tax” that results in $.50-$1 per average daily active user a month. PG has investments in the space so I’m sure he’s aware of these numbers.&lt;/p&gt;
&lt;p&gt;The lesson is not that digital content won’t sell, but that there are different types of digital content — and some won’t survive. There are particular characteristics of the $1b+ in music sales revenue in iTunes. Instead of dismissing iTunes as an abberation, we should study those characteristics, because they are replicable. Hardware is not even a mandatory trait, just a highly dedicated and engaged audience, along with some of the other conditions I’ve discussed &lt;a target="_blank" title="Music as the ultimate virtual good" href="http://nabeel.typepad.com/brinking/2008/10/music-as-the-ideal-virtual-good-preso-from-virtual-goodssummit.html"&gt;in the past&lt;/a&gt;.&lt;/p&gt;&lt;/em&gt;</description><link>http://nabeelhyatt.com/post/193333233</link><guid>http://nabeelhyatt.com/post/193333233</guid><pubDate>Mon, 21 Sep 2009 09:07:00 -0400</pubDate></item><item><title>Best Entrepreneurship/VC Tumblr Blogs</title><description>&lt;a href="http://benjaminpalmer.tumblr.com/post/179346211/best-entrepreneurship-vc-tumblr-blogs"&gt;Best Entrepreneurship/VC Tumblr Blogs&lt;/a&gt;: &lt;p&gt;&lt;a href="http://benjaminpalmer.tumblr.com/post/179346211/best-entrepreneurship-vc-tumblr-blogs"&gt;benjaminpalmer&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;TUMBLR PARTY!  Adding the 1/2 of this list I wasn’t already following. Nice work&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Flattered to be included amongst an excellent group. Nice little community forming here, eh?&lt;/p&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;</description><link>http://nabeelhyatt.com/post/179651203</link><guid>http://nabeelhyatt.com/post/179651203</guid><pubDate>Fri, 04 Sep 2009 10:46:39 -0400</pubDate></item></channel></rss>
